![]() ![]() ![]() i would like to, after a character is generated and inside of blender, be able to apply preset poses and expressions on a whim, and adjust as needed direct in the scene. i have my own thoughts, but id really like to hear from other users and get their opinions.įor the most part, i do still imagery, but id very much like to explore animation and video game stuff. so that narrows it down to about 3 ways, use the mhx2 import, the makehuman default rig, or using the game engine rig to switch to a riggify rig. also, w/ the mpfb being updated, that seems to be the direction, which is fine, so far i love it. there is a shitload to be honest, and its been hard targeting on the best approach (general pros/cons and best practices vs my own needs and workflow). ![]() So ive been exploring and experimenting quite a bit lately w/ the different options for bringing in makehuman figures into blender. ![]()
0 Comments
Leave a Reply. |